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Post by LostDreams Fri Mar 28, 2008 2:57 am

Speed Leveling Guide

Pure STR Blader:

:::NOTES:::
:::This is what I do when I start new servers only:::
:::Every lvl is 0 Gapped - NO farming until level 79:::
:::Protector USED 1 ~ 50 - Garment USED 50 ~ 80:::
:::I Count Repeated Quests as 1 Quest that I did:::
:::Delivery Quests NOT included - 64 Delivery only:::
:::+ing Gears at 64+ - Alc. Stones Added at 79+:::

01 ~ 05 - Mangyangs(Expansion Quest)
05 ~ 07 - Weasels(1 Quest)
05 ~ 11 - Water Ghosts(1 Quest)
11 ~ 14 - Yeoha(2 Quests)
14 ~ 16 - Young Tigers(1st Quest Only)
16 ~ 18 - Black/Normal Tigers
18 ~ 21 - Chakji(2 Quests)
21 ~ 24 - Ghost/Devil Bugs(2 Quests)
24 ~ 27 - Hyungo Ghosts(2 Quests)
27 ~ 30 - Earth Ghosts/Gun Powders(2 Quests) ***
30 ~ 32 - Hyeongcheons(1 Quest)
32 ~ 35 - Scorpions/Flowers(2 Quests)
35 ~ 38 - Red/Black Yeowa(1 Quest)
38 ~ 39 - Black Robbers(1 Quest)
39 ~ 40 - Black Robber Archers(1 Quest - 1 TIME)
40 ~ 42 - Black Robber Bowman(1 Quest)
42 ~ 44 - Small Bunwangs
44 ~ 46 - Bunwangs(1 Quest - 1 TIME)
46 ~ 50 - (M/U)jigis(1 Quest)
50 ~ 54 - (I/Ha)shades(1 Quest)
54 ~ 56 - Penon Fighters
56 ~ 59 - Sonars
59 ~ 61 - (Strong) Yeti(1 Quest)
61 ~ 63 - Earth/Soil Ghost Bugs(1 Quest)
63 ~ 65 - Power/ Strong Earth Ghosts(1 Quest)
65 ~ 67 - Earth Ghost Warriors/Soldiers(1 Quest)
67 ~ 69 - (Blind) Mole(1 Quest)
69 ~ 70 - Devil Mask/Ghost Nachal(1 Quest)
70 ~ 76 - Niya Snipers(Quest)
76 ~ 79 - Niya Snipers/Hunters(Quest)
79 ~ 80 - Niya Snipers/Hunters(Farm TIME - 9 Mastery Gap)

*** Glitch Gun Powder Quest

------------------------------------------------------------------------------------------------

Pure INT Spear/Sword Nuker:

:::NOTES:::
:::This is what I do when I start new servers only:::
:::Every lvl is 0 Gapped - NO farming until level 72:::
:::Protector USED 1 ~ 42 - Garment USED 42 ~ 80:::
:::Protector USED as final set for all around playing:::
:::I Count Repeated Quests as 1 Quest that I did:::
:::Delivery Quests NOT included - 64 Delivery only:::
:::+ing Gears at 60+ - Alc. Stones Added at 79+:::

01 ~ 05 - Mangyangs(Expansion Quest)
05 ~ 07 - Weasels(1 Quest)
05 ~ 11 - Water Ghosts(1 Quest)
11 ~ 15 - Yeoha(2 Quests)
15 ~ 17 - Young Tigers(1st Quest Only)
17 ~ 19 - Black/Normal Tigers
19 ~ 22 - Chakji Worker(2 Quests)
22 ~ 25 - Ghost/Devil Bugs(2 Quests)
25 ~ 28 - Hyungo Ghosts(2 Quests)
28 ~ 30 - Earth Ghosts/Gun Powders(2 Quests) ***
30 ~ 33 - Taoists(1 Quest)
33 ~ 36 - Scorpions/Flowers(2 Quests)
36 ~ 39 - Red/Black Yeowa(1 Quest)
39 ~ 40 - Black Robbers(1 Quest)
40 ~ 41 - Black Robber Archers(1 Quest - 1 TIME)
41 ~ 42 - Black Robber Bowman(1 Quest)
42 ~ 45 - Maongs
45 ~ 48 - Golden Spiders(1 Quest - 1 TIME)
48 ~ 56 - (I/Ha)shades(1 Quest)
56 ~ 60 - Sonars
60 ~ 62 - Yeti(1 Quest) ***
62 ~ 66 - Shakrams/Edimmu's(1 Quest)
66 ~ 67 - Power/ Strong Earth Ghosts(1 Quest) ***
67 ~ 69 - Devil Mask/Ghost Nachal(1 Quest) ***
69 ~ 72 - Devil Mask/Ghost Nachal(1 Quest)
72 ~ 76 - Niya Snipers(Quest)
76 ~ 79 - Niya Snipers/Hunters(Quest)
79 ~ 80 - Niya Snipers/Hunters(Farm TIME - 9 Mastery Gap)

*** Glitch Gun Powder Quest

*** Use Sword/Shield if Spear was being used

------------------------------------------------------------------------------------------------

:::NOTE:::
To Glitch The Gun Powder Quest Do the following:

01. Collect 200 Bombs from Gun Powders.
02. Put them in your Storage(Yes its possible).
03. Get your reward at the Grocery Trader.
04. Accept the Gun Powder quest again.
05. Take the bombs out of your storage.
06. Shift Click the Bombs and Enter the number 1.
07. NPC the 1 bomb you have seperated.
08. Now go train and collect 1 more bomb.
09. Store all 200 in your storage.
10. Get your reward yet again.
11. Repeat Numbers 4 ~ 8 for the last time.
12. Leave the bombs in the inventory and accept the final reward.

You have now Glitched the Gun Powder Quest Successfully.

------------------------------------------------------------------------------------------------

With these two Builds 24/7 Botting I Achieved Top Rank:

Blader ~ Retired ~ lvl 80
- Highest lvl Blader 42 -79 by a LONG shot.
- 4th Person on server to hit 60
- 5th Person on server to hit 70
- 4th Person on server to hit 79
- First Fully farmed Blader

Nuker ~ Retired ~ lvl 80
- 1 of Top 3 Highest lvls on the server to hit 79.
- Mainly First FULLY farmed on server.
- 4th Highest lvl was atleast 4 lvls below.




Rogue Guide:

Rogue Builds have often been known to be the "Ultimate Strength" as it has the ability to deal damage and tank when it wants to. Rogues carry a very unique and fun skill which can make their attacks stronger than any chinese char. With the loss of HP and defense, a good rogue has to be a smart rogue. There is talent involved when playing a rogue unlike some of the other builds available.

Skill Description:

Silent Expert

Stealth Extension - Main Passive. Increases your Stealth duration. Max it.

Stealth

Scorn - Taunt Skill. Taunts the enemy into attacking only you. Use if you PvE.
Stealth - Stealth Skill. Makes you invisible, but travel speed diminishes. Only usable at low health. Max it.
Destealth - Stealth Skill. Detect stealth character or invisible fire trap. Max it.
Tag Point - Target Skill. Tracks a certain enemy that can be seen on the map. Can be helpful.
Justice Cross - Taunt Skill. Taunts 3 enemys to attack only you. Learn if you group PvP A lot.
Intensive Stealth - Stealth Skill. An extension of stealth. Max it.
Intensive Destealth - Stealth Skill. Finds any strongly stealthed players. Max it.

Poison

Poison Weapons - Imbue Skill. Is the european poison imbue. A must max.
Poison Circle - Status Skill. Creates poison reduce for the party. Only use in Posion inflicted areas.
Poison Field - Status Skill. Just a fun skill to make a poisonous circle. SP Waiste.
Poison Trap - Status Skill. Is a poison trap that affects anyone who steps on it. SP Waiste.
Vein Weapon - Imbue Skill. An extension of Poison Weapons. A must max.
Vein Circle - Status Skill. An extension of Poison Circle. Learn with extra SP.

Mask Change

Monster Mask - Misc Skill. Allows you to take the form of a dead creature. Learn it only for fun.
Duplicate - Misc Skill. Makes you look like any character you want. Max it.
Beast Mask - Misc Skill. Extension skill of Monster Mask but you can use monster skills now. Max it.

The below series are split up for the 2 different types of Rogue classes.
The next 2 rows are XBow Class skills, followed by the last 2 rows being the Dagger class skills.
You are able to learn both types, which costs the SP of 2 skill tree's almost.

XBow Skills:

Crossbow Expert

Crossbow Powerup - Passive Skill. Increases damage done by XBow Skills. A must max.
Wide Sight - Passive Skill. Increases range of all XBow Skills. A must max
Avoid - Passive Skill. Decreases damage of long range physical attacks. Max it.
Crossbow Extreme - Buff Skill. Turns you into an amazingly strong but defensively weak character. A must max.

Crossbow

Power Shot - Attack Skill. Long range attack that has the chance to knock back enemy. A must max.
Fast Shot - Attack Skill. Shoots off an amazingly quick skill for extra damage. Max it.
Long Shot - Attack Skill. The strongest direct attack for a XBow. A must max.
Blast Shot - Attack Skill. Inflicts damage while knocking down the enemy. A must max.
Intense Shot - Attack Skill. An extension to Power Shot that knocks enemy back. A must max.
Rapid Shot - Attack Skill. An extension of fast shot that shoots multiple targets rapidly. Max it.
Distance Shot - Attack Skill. Deals out the most damage for an XBow user. A must max.
Hurricane Shot - Attack Skill. An extension of Blast Shot that shoots 2 arrows. A must max.



Dagger Skills:

Silent Expert

Dagger Powerup - Passive Skill. Increases the damage done by dagger skills. A must max.
Hawk Eye - Passive Skill. Increases Hit Ratio when dagger skills are used. Max it
Poison Powerup - Passive Skill. Increases the poison damage when using daggers with poison imbue. Max it.
Dagger Desperate - Buff Skill. Increases critical hit rate and melee damage temporarily. Max it
Venom Extension - Passive Skill. Makes poison effect last a lot longer. Max it.
Stealth Dagger - Passive. Enhances daggers offensive damage when in stealth mode. Max it
Quick Step - Passive. Enables you to run faster for the period of time in stealth mode. Max it

Dagger Charge

Spinning - Attack Skill. Short range quick attack. A must max.
Wounds - Attack Skill. Downward attacks enemys, can cause Bleed Status. Max it.
Scud - Buff Skill. A short speed burst, good to run away from bad situations. Max it.
Screw - Attack Skill. Short range attack skill which can cause stun. A must max.
Combo Blow - Attack Skill. An extension to Spinning that performs 3 quick attacks. A must max.
Prick - Attack Skill. Strongest dagger skill which consumes 10% HP but can create stun. A must max.
Mortal Wounds - Attack Skill. An extension of Wounds which creates 3 downwards attacks. A must max.
Butterfly Blow - Attack Skill. Can create dull status as it rapidly attacks the enemy. A must max.

Here is an example of what a Rogues Skill Bars might look like. If it was only on one of the F{1-4}'s that is.

XBow: GUIDES OF 0x33.org Saisig2dy1ze0


Dagger: GUIDES OF 0x33.org Saisig2dy2nl0



Most people don't have the tolerance to fully farm all of rogue and another skill tree. Some pick between Rogue and Dagger and learn Bard for speed, or Warrior for some fun buff's and tanking ability. Others will stick out full rogue and switch between XBow and Daggers. The choice is yours.

-156,739 SP Needed - XBow Only
-197,866 SP Needed - Dagger Only
-270,603 SP Needed - XBow & Dagger

You gain 135,718 SP 0 gapping to lvl 80.

Here is an example of what an 80 Rogue/Cleric's masteries would look like visually;
GUIDES OF 0x33.org Rogueclericxa0ju8
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Post by LostDreams Fri Mar 28, 2008 3:00 am

Cleric Guide:

Cleric Builds have been long known as an amazing buffer. It also has the talent to put out quite some good damage. One of the most helpful and useful builds would have to be given to Cleric. Without a Cleric a european party will not and can not survive, they control gameplay in 1 aspect. Usually they are Pure INT or a Hybrid INT as they need the mana and heal power. Most enemys of theh cleric will learn to target it first, therefore clerics must be careful.

Skill Description:

Divine Creed

Heavenly Rage - Main Passive. Increases offensive power when you use Trial/Justice Cross. A must max.

Cardinal Praise

Trial Cross - Attack Skill. Has small damage output. Lvl 1 Needed only.
Healing - Heal Skill. Restores certain amount of HP to a subject. Max it.
Reverse - Res Skill. Resurrects dead members. A must max.
Innocent - Prevention Skill. Reduces status effect. Get lvl 1.
Justice Cross - Attack Skill. Has a good amount of output damage. Max it.
Healing Breath - Heal Skill. Heals a large amount. Max it.
Grand Reverse - Res Skill. Resurrects dead members. Get lvl 1 for 80 res.
Integrity - Prevention Skill. Extension of Innocent. Atleast lvl 1.


Mental Cure

Faith - Passive. Increases healing power using less mana. A must max.

Mortal Recovery

Over Healing - Attack Skill. Does an exact amount of damage which is strong against INT builds. A must max.
Glut Healing - Attack Skill. An extention move of Over Healing. A must max.


Recovery

Group Healing - Heal Skill. Heals multiple party members at once. Max it.
Healing Division - Heal Skill. Automatically heals the member with low HP. Max it.
Healing Cycle - Buff Skill. Slowly heals a certain party member for a certain amount of time. Max it.
Group Healing Breath - Heal Skill. An extension to Group Healing. Note: Can use with Group Healing. Max it.
Healing Favor - Heal Skill. An extension to Healing Division. Max it.
Healing Orbit - Buff Skill. An extension of Healing Cycle. Max it.

Blessed Recovery

Bless Spell - Buff Skill. Adds an amazing amount of defense for 45 seconds. A must max.
Recovery - Heal Skill. Does a large amount of healing. Max it
Recovery Division - Buff Skill. Heals members HP slowly overtime. Max it.
Group Recovery - Heal Skill. An amazingly strong healing skill that heals the party. A must max.
Holy Recovery - Heal Skill. It will be your strongest heal skill, but only at lvl 80. Max it.

Resurrection

Group Reverse - Res Skill. Helpful if everyone dies in a critical position. Get when extra SP available.
Reverse Oblation - Res Skill. Gives some amazing defense. Get when extra SP available.

Glory

Charity - Passive Skill. Increases and allows last 2 column skills. A must max.
Glory Armor - Passive Skill. Adds Physical Defense to your own character. Max it only if using light armor.
Favor Armor - Passive Skill. Adds Magical Defense to your own character. Max it only if using light armor.

Sacrafice

Offering - Attack Skill. Probably the most powerful skill in all of iSRO, known as the "Suicidal Skill". A must max.
Pure Offering - Attack Skill. An extension of Offering skill at lvl 80. A must max.

Saint Prayer

Holy Word - Prevention Skill. Prevents certain status effects, Innocent/Integrity are better. SP Waiste.
Heaven Flash - Status Skill. May come in handy but not priority. SP Waiste.
Holy Spell - Prevention Skill. An extension of Holy Word, not worth it. A must max.
Heaven Glare - Status Skill. An extension of Heaven Flash, not worth it. SP Waiste.

Blessing

Force Blessing - Buff Skill. 1st Series of 1 of 2 most useful buff's in iSRO.A must max.
Mental Blessing - Buff Skill. 1st Series of 1 of 2 most useful buff's in iSRO. A must max.
Body Blessing - Buff Skill. Adds a great amount of Physical Defense, greater then chinese buff max'd. A must max.
Soul Blessing - Buff Skill. Adds a great amount of Magical Defense, greater then chinese buff max'd. A must max.
Force Deity - Buff Skill. An extension of Force Blessing. A must max.
Metal Deity - Buff Skill. An extension of Mental Blessing. A must max.
Body Deity - Buff Skill. An extension of Body Blessing. A must max.

Here is an example of what a Clerics Skill Bar might look like. If it was only on one of the F{1-4}'s that is.
GUIDES OF 0x33.org Saisig2dy0my7

Once you have established your Cleric tree you ofcourse have the option to add on another mastery. You have the option of Bard/Warlock/Wizard. Most Solo players, or balanced type players, will make Wizard their secondary skill tree to train and such. Others continue with full out Aid build and go with Bard. Warlocks are helpful if you do a lot of group PvP and your Cleric skills are not needed as often.

227,715 SP needed - Cleric Only (Estimated)

You gain 135,718 SP 0 gapping to lvl 80.

All in all, most of the skills can be useful at different times, and are all unique in their own way. It is truely up to you of how you want to play your cleric, as it can be offensive, defensive, or just a mixture of both. Good luck.
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Post by LostDreams Fri Mar 28, 2008 3:08 am

Wizard Guide:

Most of you probably already know that wizards can do amazingly high damage and that is why they are essential in parties. The point of this build is to kill as many monsters as fast as possible, not to tank so there is no reason to add STR (unless you want to solo-grind more ofter then you'll want to hybrid a bit for more hp), although i advise you to go pure INT for maximum damage. Good sub-mastery would be a bard or cleric, but if you are annoyed cause of lack of phy def you could choose warrior as sub and wear heavy-armor. As every other tree this one also has some less-useful and completely useless skills which you can just pass on and save some sp. You might think that if you have only one mastery tree, sp farming won't be necessary, this is where you're wrong. You basicly need to max most of skills here and that will cost you around 300k! But 9gapping euro char in party will get you loads of sp in short time.

Skill Description:

Natural Spirit

Those 4 skills are natural passives. Can be updated every 4lvls and each skill level adds 4% to selected elemental damage.

Earth Spirit
Cold Spirit
Fire Spirit
Lightning Spirit


Force Mental

Intelligence - Passive. Permanently decreases MP used while casting nukes.
Magic Bound - Passive. Permanently increases nuking range.
Life Control - Buff. Increases magic damage by 25% and magic attack power by a fixed amount for 15minutes while reducing hp by 50%. NOTE: if you use this buff when you have +500hp scroll on the hp from scroll will also be reduced.
Life Turnover - Second book of previous skill, same damage increase ,hp reduce and duration. More magic attack power increase.


Earth Mentalist

Ground Charge - First earth nuke, available at mastery lv4. AoE and pretty good damage although not very useful in later levels
Ground Rave - Second book of previous skill, available at mastery lv60, requires maxed Gruond Charge (lv15)
Root - First enemy stopping skill, pretty useless IMO. Stops the enemy for 30seconds, effect is cancelled if enemy is attacked. SP waste!
Mesh Root - Same as above, just higher level restrain. SP waste!
Earth Shock - Very strong AoE attack, available at lv20. A must have skill!
Earth Quake - 2nd book of previous skill, available at mastery lv80. Also a must have.
Earth Barrier - Buff. Increases physical absorb for few seconds. If you have too much sp you can take this one, although i would rather max something else.
Earth Fence - Same as above, next book.


Cold Mentalist

Ice Bolt - First cold nuke, available at mastery lv4. No AoE, no penetration but pretty decent damage. Overall it's a useful skill.
Frozen Spear - Second book of previous skill, available at mastery lv80. It's 3-shot ice combo, good damage.
Mana Drain - This is a hard one. It's suppose to freeze enemies ability to regain MP from pots for some time. It would be pretty cool if it actually worked, but it doesn't, so... SP waste!
Mana Drought - Same as above. SP waste!
Snow Wind - Very useful AoE attack with high damage and amazingly high chance to Freeze/Frostbite enemy (40/80%), available at mastery lv20 Must have!
Blizzard - Second book of previous skill, same percentage, same chances to freeze/frostbite, available at mastery lv80. Must have!
Invisible - This is an interesting one ^^. Makes you invistble to players, mobs, nps thieves/hunters, available at mastery lv30. Each skill level will give you 12 seconds more duration and higher invisibility grade. Can only be detected by using wizards/rogues detect skill, chinese fire mastery detect skill from the new series or simply by using a detect potion. Fun skill! NOTE: If you cast this skill and mount camel/horse npc thieves/hunters won't attack you!
Crystal Invisible - Second book of invisibility, longer duration, higher invisibility grade. Available at mastery lv80.


Fire Mentalist

Fire Bolt - First fire nuke, no penetration or AoE but high damage. Available since mastery lv4, very useful so it's a must have.
Meteor - Second book of previous skill, has similar animation to chinese Flame Wave - Wide. Great damage, fast cast. Available at mastery lv60, requires maxed Fire Bolt (lv15). Must have
Fire Trap - Sets a fire trap invisible to other players, has a high damage but you need to be in close range. I have no idea in what kind of situation this skill would be useful o.O , available at mastery lv10.
Lava Trap - Same restrictions as above, higher damage. Available at mastery lv70.
Fire Blow - Fire combo. You stand in front of a monster for ~20 seconds and do constant damage with penetration each 2-3 seconds (hits 7 times). Cannot be stopped if casted, available at mastery lv20
Salamander Blow - Same as above, next book. Available at mastery lv80.
Detect - Allows you to detect invisible enemies in 15meter range, has grade restriction. Available at mastery lv30
Sprawl Detect - Same as above, higher grade detect. Available at mastery lv80

Lightning Mentalist SP Waste !!!

NOTE: Now these series are a complete waste of SP. On the contrary to chinese light mastery which was essential to every build, euro one simply SUCKS! Nuke damages are just silly, the only reason to up these series is the teleport skill.




SP Leveling Guide

How its done

First you level a char up to level 10. Once it's level 10, Max out atleast "1" Mastery to lvl 10. Also level all your stat Points up to level 10. When You have done this, NEVER EVER Touch your masteries or stat points Until you're done farming.

Then have you're farmer powerlevel you at the Ongs in Samarkand.
Should be around here

http://img514.imageshack.us/my.php?image=sro2007082907012154ht2.jpg

All the way down to the E of Pentance Bridg[E], near the border.
-Check X;Y Coordinates in Screenshot for Exact Location.

And Start Powerleveling !

This is a screenshot of the ammount of SP i made in Six Hours

http://img154.imageshack.us/my.php?image=sro2007082906532108rc2.jpg

Alrighty, just a little update. Where trying something different on our end. We are leveling up and never deleveling. our goal is to reach 31-32, and go onto the Sonars in Karakoram (The next passive mob with plenty spawns). All you must do is..Update mastery to level 20, and add 30 Stat points to your build. I'll Update you guys further on as we continue our SP Farming.

Approximately Third day of SP Farming (Though i didn't Farm for a few hours..maybe 6-9 Hours?)

http://img295.imageshack.us/my.php?image=sro2007083021475455bx1.jpg
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Post by _Coolic_ Fri Mar 28, 2008 3:10 am

very nice guide...helpfull^^
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Post by LostDreams Fri Mar 28, 2008 3:13 am

ACADEMY GUIDE

U don't understand the academy? Then u are right here;)

I explain now:

First u must be 60 + to open an academy.


How I get honor points?

When u invite members under 30 and they arrive lvl 40 they give u a feedback. When u was a good guardian they give u a good feedback Razz. When u get a good one u earn more honor points then a bad one.

What I can do with buffs and how I transfer it to my guardian?

You get 80% more Exp and the guardian dont get 20% more Exp.
The cummulated buff is loading with points when a student is grinding. 10 points for 1 monster are added to the POINTS of cumulated buff. the student can transfer these points to his guardianafer 1 hour, or when only 23 hours are left on the cumulated buff.
After this transfer the collected points are splitted.
they transform into accumulated buff and the studen gets 80% of his collected points and the guardian gets 20% from these collected points.

Then both have the accumulated buff and when grinding you get only 10 Exp or 10% Exp for a monster more!!! (<-- idk if 10% or 10 Exp)

The accumulated buff ends when there are no points left on it. And the points are going down when you grind. 10 points for 1 monster.
What do the junior guardians?

basically the junior guardian gets a percent of honor points when an apprentice graduates...

say you get the best rating possible and the guardian gets 30 points the junior guardian will take 2 points for himself and the guardian will get 28.
thats just saying u have 1 guardian assistant

So a little guide Wink
Maybe it helps


Monsters HP

JANGAN
lvl 01 Mangyang HP [54]
lvl 02 Small-Eye Ghost HP [55]
lvl 03 Big-Eye Ghost HP [85]
lvl 04 Old Weasel HP [83]
lvl 05 Weasel HP [119]
lvl 06 Water Ghost slave HP [114]
lvl 07 Water Ghost HP [156]
lvl 08 Grave Stone spirit HP [204]
lvl 08 Broken Stone ghost HP [204]
lvl 09 Grave Stone HP [194]
lvl 09 Stone Ghost HP [194]
lvl 10 Yeoha HP [249]
lvl 10 Decayed Yeoha HP [249]
lvl 11 Bandit Subordinates HP [310]
lvl 12 Bandit Archer HP [324]
lvl 13 Young Tiger HP [387]
lvl 14 Tiger HP [509]
lvl 15 Bandit Bowman HP [514]
lvl 16 Bandit HP [755]
lvl 17 Black Tiger HP [749]
lvl 18 White Tiger HP [809]
lvl 19 Chajki Worker HP [958]

lvl 20 Tiger Girl HP [598,720] (unique)

DONWHANG

lvl 20 Chajki HP [1031]
lvl 21 Ghost Bug HP [1106]
lvl 22 Devil Bug HP [1184]
lvl 23 Hyungeon Ghost Soldier HP [1264]
lvl 24 Hyungeon Ghost HP [1347]
lvl 25 Demon Horse HP [1291]
lvl 26 Devil Horse HP [1184]
lvl 27 Meek Gun Powder HP [1535]
lvl 27 Earth Ghost HP [1451]
lvl 28 Meek Earth Ghost HP [1535]
lvl 28 Gun Powder HP [1535]
lvl 29 Hyeongcheon HP [1807]
lvl 30 Earth Magician HP [1513]
lvl 30 Earth Taoist HP [1513]
lvl 30 Hyeongcheon HP [1909]
lvl 31 Black Scorpion HP [2013]
lvl 32 Scorpion HP [2121]
lvl 33 Blood Devil Flower HP [1761]
lvl 33 Blood Ong HP [1997]
lvl 34 Ong HP [2099]
lvl 34 Blood Death Flower HP [1849]
lvl 35 Black Robber Follower HP [2204]
lvl 35 Black Yeowa HP [2467]
lvl 36 Red Yeowa HP [2590]
lvl 36 Black Robber Archer HP [2034]
lvl 37 Black Robber Bowman HP [2131]
lvl 38 Black Robber HP [2539]
lvl 39 Small Red Scorpion HP [2982]

lvl 40 Uruchi HP [1,779,528] (unique)

lvl 40 Red Scorpion HP [3121]
lvl 41 Red-eye Ghost HP [2907]
lvl 42 Dark-eye Ghost HP [3038]


HOTAN



lvl 43 Maong HP [3172]
lvl 44 Small Bunwang HP [3311]
lvl 45 Bunwang HP [3454]
lvl 46 Ultra Blood Devil HP [4052]
lvl 47 Golden Spider HP [3753]
lvl 48 White Spider HP [3909]
lvl 49 Mujigi HP [3557]
lvl 50 Ujigi HP [3701]
lvl 51 Ishade HP [3849]
lvl 52 Blue-face Spider HP [4584]
lvl 52 Hashade HP [4001]
lvl 53 White-face Spider HP [4766]
lvl 54 Penon Fighter HP [5586]
lvl 55 Penon Warrior HP [6084]
lvl 56 Plana HP [6317]
lvl 57 Big-blue Spider HP [5809]
lvl 57 Sonar HP [6557]
lvl 58 Big White-face Spider HP [6027]
lvl 59 Yeti HP [7059]
lvl 60 Devil Yeti HP [7634]

lvl 60 Isyutaru HP [4,324,612] (unique)


STONE CAVE


lvl 61 Soil Ghost Bug HP [7913]
lvl 62 Strong Earth Ghost HP [8200]
lvl 63 Earth Ghost Bug HP [8495]
lvl 64 Power Earth Ghost HP [9139]
lvl 65 Earth Ghost Warrior HP [9461]
lvl 66 Earth Ghost Solider HP [9792]
lvl 67 Blind Mole HP [8957]
lvl 68 Mole HP [9265]
lvl 69 Devil Ghost Nachal HP [8321]
lvl 70 Devil Mask Nachal HP [8603]

TAKLAMAKAN

lvl 61 Shakram HP [7003]
lvl 63 Edimmu HP [7515]
lvl 65 Dark Karra HP [7270]
lvl 67 Death Karra HP [10133]
lvl 68 Demon Eye HP [9265]
lvl 70 Devil Eye HP [9909]
lvl 71 Bone Soldier HP [11596]
lvl 73 Niya Guard HP [12816]
lvl 74 Niya Sniper HP [10144]
lvl 76 Niya Hunter HP [10819]
lvl 77 Niya Mage HP [11170]
lvl 78 Niya Shaman HP [11532]
lvl 79 Niya Royal Guard HP [11903]
lvl 80 Niya General HP [14614]

lvl 80 Lord Yarkan HP [9,353,045] (unique)


WESTERN ASIA

lvl 70 Faether Cloak HP [8,603]
lvl 72 Black Eagle HP [10,954]
lvl 73 Feather MasK HP [9,820]
lvl 75 Shauer HP [10,477]
lvl 76 Goat HP [10,819]
lvl 78 Wingtribe HP [11,532]
lvl 80 Wingtribe Guardian HP [12,666]
lvl 82 Antiknock HP [13,482]
lvl 83 Antelope HP [13,906]
lvl 85 Wingtribe Chaser HP [17,077]
lvl 87 Wingtribe Attcker HP [18,159]
lvl 88 Rocky HP [18,722]
lvl 90 Rocky HP [17,222]

lvl 90 Saytan HP [12,732,060] (unique)

EASTERN EUROPE

lvl 01 Movikha hp[54]
lvl 02 Movoy hp[55]
lvl 03 Grasp hp[85]
lvl 04 Edenp hp[94]
lvl 05 Broi Wolf hp[119]
lvl 06 Barus Wolf hp[114]
lvl 07 Logos Baroi hp[165]
lvl 08 Bartis hp[204]
lvl 09 Mythos Baroi hp[192]
lvl 10 Barpolle hp[249]
lvl 11 Dowb Gennetos hp[310]
lvl 12 Cyclopes hp[359]
lvl 12 Dowb Gennema hp[359]
lvl 13 Brontes hp[411]
lvl 14 Aduna Ladon hp[470]
lvl 15 Polyphemos hp[607]
lvl 16 Seamoss Ladon hp[628]
lvl 17 Lion of Nemea hp[820]
lvl 18 Seirenes hp[730]
lvl 19 Lion of Selene hp[958]
lvl 20 Siren hp[840]

lvl 24 CERBERUS hp[693'072] (unique)


CHINA MINOR

lvl 21 Megalopa hp[1'10]
lvl 22 Pirate Ruge hp[1'184]
lvl 23 Crab hp[1'264]
lvl 23 Piraye Brigand hp[1'264]
lvl 24 Dark Wolf hp[1'347]
lvl 25 Evil Wolf hp[1'433]
lvl 26 Evil Order Archer hp[1'217]
lvl 27 Evil Order Hunter hp[1'287]
lvl 27 Evil Order Warrior hp[1'614]
lvl 28 Evil Order Soldier hp[1,709]
lvl 29 Closer hp[1'807]
lvl 30 Punisher hp[1'909]

lvl 30 Capitan Ivy hp[1,094,835] (unique)


CENTRAL ASIA

lvl 31 Cocoru hp[1'593]
lvl 32 Peryton hp[1'676]
lvl 33 Blood Ong hp[1,997]
lvl 34 Ong hp[2'099]
lvl 35 Hun Archer hp[1'940]
lvl 36 Hun Defense Lancer hp[2'316]
lvl 36 Hun Shooter hp[2'034]
lvl 37 Hun Assault Lancer hp[2'424]
lvl 37 Sosungsung hp[2'424]
lvl 38 Sungsung hp[2'539]
lvl 39 Stone Golem hp[2'982]
lvl 40 Rock Golem hp[3,121]






SRY FOR SPAMMING THIS THREAD BUT ITS BETTER TO POST IT IN MORE THAN 1 POST.
ITS ALL FROM 0x33.org Surprised

Razz
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Post by Pepper Thu Apr 17, 2008 11:18 am

this is smart but you should sp farm first if your able to

p.s if you able to start gap at lvl 14 get ur self lvl to 22 and get plvling and try and keep below lvl 25 dont lvl up your mastery keep it at 14 cause monsters lvl 33 are easy to kill for higher lvls so they kill them faster for more sp and exp
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Post by myaccsup Thu Jul 22, 2010 8:16 am

nice guide // isnt 0x33 an bot forum?
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