Trade System
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Trade System
Trade System Silkroadcaravan follows the following form: purchase special goods - usetransports to move to other areas - sell which can be used by anyonewith ease, and the seller gains profit from the price differencebetween areas. Trade Center Thetrade center of the SilkRoad is a place where specialties are boughtand sold, consisting of five village trade centers and five field tradecenters. The village trade centers are accessible to all merchants.However, the field trade centers have limited access depending onlevels, accessible only after the quest of trade center is completed. 1. Jang-an Trade Center selling local and general specialties 2. Secret Bandits Den Trade Center selling field specialties and bargain-priced articles; accessible only to merchants above level 20 3. Donwhang Trade Center selling local and general specialties 4. Hukmak-Bandits Den Trade Center selling field specialties and bargain-priced articles; accessible only to merchants above level 30 5. Hotan Trade Center selling local and general specialties 6. Neya Relics Trade Center selling field specialties and bargain-priced articles; accessible only to merchants above level 60 7. Mt. Roke Trade Center (Area not available) selling field specialties and bargain-priced articles; accessible only to merchants above level 70 8. Samarkand Trade Center selling local and general specialties 9. Evil Order Trade Center selling field specialties and bargain-priced articles; accessible only to merchants above level 20 10. Constantinople Trade Center selling local and general specialties 11. Egypt Trade Center selling field specialties and bargain-priced articles; accessible only to merchants above level 100 Trade Volume Tradevolume is set on the scale of 1 to 5 depending on the amounts of tradegoods carried on transport. The more the special products are, the morethe trade volume and the higher the difficulty. Trade scale of 1 to 5depends on the characters' levels. Thief and Hunter Monsters Whenmerchant and thief class player carry specialties on transport and dobusiness activities, thieves and hunter monsters may appear. The numberof thief and hunter monsters depends on the trade volume. 1. Thief monsters appear to merchants. 2. Hunter monsters appear to thieves. 3. Thief and hunter monsters attack the nearest enemy. The relationships between general characters, hunters/merchants, thieves, hunter and thief monsters are as follows:
Whencarrying specialties, transport is essential. Transport is availablefrom stabler NPC in each village, and only merchants and thieves cansummon it. 1. Only merchants and thieves can summon transport. 2. Thieves are neither able to summon transport from villages nor to enter villages with transport summoned. 3.Characters who have summoned transport are not allowed to useteleports, such as dimensional door, scroll of return, scroll of reverse-return, etc. 4. If transport vanishes or dies, the specialties being carried are dropped on the ground. 5. When the character is engaged in a battle, it is not allowed to summon transport. |
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