The secret submerges South Korea to reveal Han Youxin the scene manufacture process
20100601
The secret submerges South Korea to reveal Han Youxin the scene manufacture process
From seals measured in measured arrives again male measured, each section of network game from the birth has a long course to the magnificence, each stage has contained the game development personnel's sweat and the wisdom. Is dissimilar what with the single plane or the TVGAME research and development process, after the single plane game often is a model of product political line, represented this model of product research and development to finish, after completing the research and development, researches and develops the member definitely to be possible to put a paid annual leave to go home to sleep or to open the new project. But a section of successful network game is not so, if he wants to hold the small space in the network game market on to develop the new edition unceasingly, with the aim of letting it serve under somebody's banner plays the family forever maintains the curiosity. Certainly, network game research and development's each kind of process is also similar to the national secret is ordinary, in each big game manufacturer interior is the strict security, specially new content research and development, if will divulge a secret ahead of time will encounter the similar manufacturer the imitation, as soon as therefore this process average person will be rare sees. Whether you are interested to this process? , The author will lead today you to submerge South Korea, reveals South Korean well-known manufacturer JOYMAX a section of named silkRoad network game's update scene research and development process, satisfies your curiosity. First, update initiating a project JOYMAX researches and develops the member to launch the discussion in the conference room in view of the silkRoad new game content. Usually as soon as this kind of conference opens is more than 10 days, the main plan will aim at the next year game content to propose the research and development plan, for instance will be the new map or the new system, simultaneously will let all research and development member propose own creativity in the conference. The Joymax game plans to is playing the new system to launch the discussion. Because this section of game establishes in Silk Road's background, in game's content involved many national contents, this for researched and developed the member to bring the convenience at the same time, also has brought many restraints. Final two main plans opinion neutral, the East and the West develop a new scene respectively, and works out the development plan. Second, scene design The main plan is communicating with the fine arts department After JOYMAX update initiating a project, the plan department can set the scene design requirements with the fine arts department. After the fine arts department passes through and the plan department communicates, in a short time the system design drawing which provides according to the plan will design the design rough draft. The fine arts department provides Great Wall rough plan The fine arts department provides Maya temple design drawing With the domestic scene design is not equally, in domestic original uses for the market propaganda generally, but designs the scene. By the author before the company is an example, although the fine arts department has more than 50 staffs, but they usually are spell the first scene, original has nothing to do with the scene design. Plays the family to see original most is the manufacturer to propagandize attractive spot work outsourcing. But does not permit in South Korea according to the original design scene, the following chart, each building model has the proportion arrangement in original, draws up strictly strictly according to the value plan design's proportion. The proportion hint, each small region has the position limit In order to let the design be more real, the designers will also refer to the reality the scene. The following chart's Pyramid is strictly according to the realistic proportion plan. This gold tower original design's data and reality Maya Pyramid is similar, its foundation assumes the square, its steps and ladders toward due north, due south, the due east and west, all around respectively some 91 stairs, the stair and the steps and ladders platform's number have represented one year number of days and the number of months separately. 52 have the carving design flagstone to symbolize in the Maya calendar 52 years is a samsara year, from this may see, even if is the imitation, the fine arts designer designer also undergoes the careful consideration. The detailing also manifested in the original design, to let the model teacher's even more understanding own design idea, the original designer will draw up many partial to let the modelling the designer understanding. Great Wall floor partial texture Great Wall's floor tile texture Maya temple totem texture Maya temple totem design In Great Wall's flag design The partial texture design may say that is a section of game scene design essence is, is precisely each one small detail essence only then piles up a real scene. After all detailing completes, for more direct-viewing lets the model teacher understand, each building needs to design three editions strictly according to the model designer's request: An edition of graph, an edition original, an edition of appearance chart. The model designer will draw up the new scene which strictly according to the original designer's rough sketch the game will need. Sees this, you thought that South Korea is only paints pictures well originally, does truly the scene affirmation and the original disparity are really far! Fact? Including author also thought originally the original this thing is only brings throws a bluff on, but looked these two new scene navigation pats the video frequency, the author can not but admire the South Korean fine arts the earnest manner. |
秘密潜入韩国 揭秘韩游新场景制作过程 从封测到内测再到公测,每款网络游戏从诞生至辉煌都有一个漫长的历程,每一个阶段都包含了游戏开发人员的汗水与智慧。与单机或者TVGAME研发过 程不一样的是,单机游戏往往是一款产品上线之后就代表这款产品研发结束,完成研发之后研发成员完全可以放个大假回家睡觉或者开启新项目。而一款成功的网络 游戏则不然,他如果想在网络游戏市场上占有一席之地就得不断开发新版本,以便让其旗下玩家永远保持新鲜感。 当然,网络游戏研发的各种过程也如同国家机密一般,在各大游戏厂商内部是严格保密的,特别是新内容的研发,如果提前泄密就会遭到同类厂商的模仿,所以这一过程普通人是难得一见的。 您是否对这一过程十分感兴趣呢?今日,笔者就将带您潜入韩国,揭秘韩国知名厂商JOYMAX一款名为silkRoad网络游戏的新版场景研发过程,满足您的好奇心。 一、新版立项 JOYMAX研发成员在会议室针对silkRoad新游戏内容展开讨论。通常这种会议一开就是10多天,主策会针对下一年游戏内容提出研发计划,比如是新地图还是新系统,同时让所有的研发成员在会议中提出自己的创意。 Joymax游戏策划正对游戏新系统展开讨论。 由于这款游戏建立在丝绸之路的背景中,游戏中的内容涉及到了很多国家的内容,这给研发成员带来便利的同时,也带来了诸多约束。最终两位主策将意见中和,东方与西方各开发一个新场景,并制定出开发计划。 二、场景设计 主策在与美术部门沟通 JOYMAX新版立项之后,策划部门会与美术部门提出场景的设计要求。美术部门经过与策划部门沟通之后,会在短时间内根据策划提供的系统设计图设计出设计草稿。 美术部门提供的长城设计草图 美术部门提供的玛雅庙设计图 与国内的场景设计不一样是,在国内原画一般用来市场宣传,而不是设计场景。以笔者以前公司为例,虽然美术部门有50多名员工,但他们通常都是先将场景拼好,原画是与场景设计无关的。玩家看到的原画多数都是厂商为了宣传好看点的外包之作。 而在韩国不按照原画设计场景是不允许的,如下图,在原画中每一个建筑模型都是有比例安排,严格按照数值策划设计的比例严格绘制。 比例示意,每一个小区域都有位置限制 为了让设计更真实,设计人员也会参照现实的场景。如下图的金字塔即是严格按照现实比例绘制的。 这座金子塔原画设计的数据与现实的玛雅金字塔类似,它的底座呈正方形,它的阶梯朝着正北、正南、正东和正西,四周各有91层台阶,台阶和阶梯平 台的数目分别代表了一年的天数和月数。52块有雕刻图案的石板象征着玛雅日历中52年为一轮回年,从这可以看出即使是模仿,美术设计师设计师也是经过精心 考虑的。 细节设计也体现在了原画设计中,为了让模型师更加的了解自己的设计意图,原画设计师会绘制多个局部让建模的设计师理解。 长城地板局部纹理 长城的地砖纹理 玛雅庙的图腾纹理 玛雅庙的图腾设计 长城上的旗帜设计 局部纹理设计可以说是一款游戏场景设计的精华所在,正是一个个小细节精华才堆积成一个真实场景。 当所有细节设计完成之后,为了更加直观的让模型师理解,每一个建筑都需要严格按照模型设计师的要求设计三版:一版线图、一版原画、一版色相图。模型设计师会根据原画设计师的画稿严格绘制出游戏所需要的新场景。 看到此,你是不是觉得韩国只是原画画的好而已,真正做出的场景肯定与原画差距甚远!事实呢?包括笔者自己原先也以为原画这东西只是拿来唬人的,但是看完这两部新场景航拍视频,笔者不得不敬佩韩国美术的认真态度。 |
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