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24/12 [News]In the history the most entire 110 level of Datang, Roman dot PK all captures most newly

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20091226

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24/12 [News]In the history the most entire 110 level of Datang, Roman dot PK all captures most newly Empty 24/12 [News]In the history the most entire 110 level of Datang, Roman dot PK all captures most newly




"the Silk road Fable" the national mourning male measured that already more than four years, at the beginning of 05 years had many about practices the level, PK, to run the article which silk road and so on business capture. But along with time passing, silk road already had the very big change. But is related the article is actually very difficult to see in the network, only then in the official forumoccasionally has plays the family to discuss in view of the individual event. after in December, 2009 new edition “Egypt colorful”, in measured, this period how many have to change? Where about practices the law and PK also has experience to be worth praising? Where also has thing is should give up? But spoke of PK to have no alternative but to say the skill the question, because only then repaired the full skill, double to repair or three repairs the suitable skill to be able to enable PK possibly to become successfully. Below I separately aim at Datang and Rome's each kind of situation 11 explanations, hoped that gives did not know these plays a family spot small help.
First, Datang PK and the dot capture
The Datang Wugong is fastidious about the inside and outside minoring, therefore general Datang must three repair much at least, to four repairs. One kind of Wugong may match willfully with four kind of qigong, namely will produce different type slighting the law. Also has double repairs Wugong, vice-repairs one kind or two kind of qigong slighting the law. 110 edition Datang skill assemblage closes limits achieves 330. The following I list each am the dot proportion, only supplies the reference.
Datang person's one kind of Wugong has with four kind of qigong's assignment proportions (take 110 ranks as standard):
The Wugong 110, fire 110, thunder 90, ices 20 (have attack, to have defense)
The Wugong 110, thunder 110, fire 90, ices 20 (have speed, to have defense)
The Wugong 110, in 110, thunder 90, ices 20 (have internal strength, to have speed, to attack, defense to miss slightly high)
The Wugong 110, in 110, fire 90, ices 20 (have internal strength, to have attack, speed, defense not to miss slightly)
The Wugong 110, in 110, ice 90, fires 20 (have internal strength, to have defense, speed, attack not to be bad)
The Wugong 110, thunder 110, ice 90, fires 20 (have speed, defense to be high, attack to be bad)
The Wugong 110, ice 110, thunder 90, fires 20 (have defense, to have speed, attack to be bad)
The Wugong 110, in 110, thunder 90, fires 20 (have speed, attack to be ordinary, defense is very bad)
The Wugong 110, in 110, fire 90, thunder 20 (attack is high, defense, not speed)
The Wugong 110, in 110, ice 90, thunder 20 (have defense, attack general, not speed)
The Wugong 110, fire 110, ice 90, thunder 20 (have attack, to have defense, speed - nondescript one kind not to repair law)
The Wugong 110, ice 110, fire 90, thunder 20 (have defense, attack general, speed - nondescript one kind not to repair law)
The Wugong 110, ices 110, in 110 (have defense, attack to be bad, speed - non-mainstream not to repair law)
The Wugong 110, thunder 110, in 110 (have internal strength, to have speed, to attack, defense to be very bad high)
The Wugong 110, fires 110, in 110 (have internal strength, to attack, speed, defense very not to be bad high)
The Wugong 110, fire 110, thunder 110 (have attack, to have speed, defense to be very bad)
The Wugong 110, ice 110, thunder 110 (have speed, to have defense, attack to be bad)
The Wugong 110, fire 110, ices 110 (have attack, to have defense, speed - non-mainstream not to repair law)
The Datang people double repair Wugong to have with four kind of qigong assignment proportions (take 110 ranks as standard):
The sword 110, gun 110, thunder 110 (have speed, attack to be bad, defense)
Sword 110, bow 110, thunder 110 (with on)
Gun 110, bow 110, thunder 110 (with on)
The sword 110, gun 110, fires 110 (have attack, defense, not speed)
Sword 110, bow 110, fires 110 (with on)
Gun 110, bow 110, fires 110 (with on)
The sword 110, gun 110, ices 110 (have defense, attack, speed - not to recommend this to repair law)
Sword 110, bow 110, ices 110 (with on)
Gun 110, bow 110, ices 110 (with on)
The sword 110, gun 110, thunder 90, fires 20 (have speed, attack to be bad, defense)
Sword 110, bow 110, thunder 90, fires 20 (with on)
Gun 110, bow 110, thunder 90, fires 20 (with on)
The sword 110, gun 110, fire 90, thunder 20 (attack general, defense, speed - has not recommended this to repair law)
Sword 110, bow 110, fire 90, thunder 20 (with on)
Gun 110, bow 110, fire 90, thunder 20 (with on)
The sword 110, gun 110, ice 90, fires 20 (have defense, attack to be very bad, speed - not to recommend this to repair law)
Sword 110, bow 110, ice 90, fires 20 (with on)
Gun 110, bow 110, ice 90, fires 20 (with on)
The sword 110, gun 110, thunder 90, ices 20 (have speed, attack to be bad, defense fairly good)
Sword 110, bow 110, thunder 90, ices 20 (with on)
Gun 110, bow 110, thunder 90, ices 20 (with on)
The Datang master's four kind of qigong or Wugong and the qigong assignment proportions have (take 110 ranks as standard):
The ice 110, fire 110, thunder 110 (have attack, to have defense, to have speed)
The ice 110, in 110, thunder 110 (have defense, to have speed, attack to be high)
The ice 110, in 110, fires 110 (have defense, attack to be high, not speed)
The ice 110, in 110, thunder 80-90, fires 30-20 (have defense, attack to be bad, speed to be bad)
The ice 110, in 110, fire 80-90, thunder 30-20 (have defense, attack to be high, not speed)
In 110, thunder 110, ice 80-90, fires 30-20 (attack is high, speed to be ordinary, defense general)
In 110, ice 110, thunder 80-90, fires 30-20 (defense is ordinary, speed is ordinary, attack is bad)
In 110, fire 110, ice 80-90, thunder 30-20 (attack is high, defense general, not speed)
The ice 110, thunder 110, swords 110 (have defense, to have attack, to have speed)
Ice 110, thunder 110, guns 110 (with on)
Ice 110, thunder 110, bows 110 (with on)
The ice 110, sword 110, thunder 90, fires 20 (speed is ordinary, defense is ordinary, attack is bad)
Ice 110, gun 110, thunder 90, fires 20 (with on)
Ice 110, bow 110, thunder 90, fires 20 (with on)
The ice 110, sword 110, fire 80-90, thunder 30-20 (have defense, attack general, not speed)
Ice 110, gun 110, fire 80-90, thunder 30-20 (with on)
Ice 110, bow 110, fire 80-90, thunder 30-20 (with on)
The sword 110, thunder 110, ice 80-90, fires 30-20 (have speed, to have attack, defense general)
Gun 110, thunder 110, ice 80-90, fires 30-20 (with on)
Bow 110, thunder 110, ice 80-90, fires 30-20 (with on)
The sword 110, fire 110, ice 80-90, thunder 30-20 (have attack, defense general, not speed)
Gun 110, fire 110, ice 80-90, thunder 30-20 (with on)
Bow 110, fire 110, ice 80-90, thunder 30-20 (with on)
The above enumerated 60 many kinds of common Datang to slight the law, supplied the novice or did not have excessively to study the friend connoisseurship. Other practice the law also to be possible to calculate very many kinds, but is not the mainstream, even is only the skill discontented produces. The ice must lowest 20 be may have the ice for the strength number to attract the enhancement survivability, the fire most to be low 20 is for must have the inflammation spirit incantation shield to be possible against condition to be exempt from each solvable condition the harassment, the thunder is lowest 20 I not to recommend, because the thunder or and the full rank differs 20 either does not want on a spot, otherwise is useless.
Certainly Datang master some, must look specially the number attribute adds the intelligence many and few, or looked actual PK the use, may choose one kind repairs lowly 80. Before I had said wants PK to gain the victory to probably repair the full skill, majors in the skill to follow the rank, other skills ex analogia, can obtain the invincible
position in same rank PK.
Datang occupation concrete PK case analysis
Between Datang person's PK is fastidious about the skill, PK smooth is very good. Is different adds together BUFF after Rome to manifest mutually the team cooperates that kind (will have introduction), in the Datang people the individualistic heroism color is thick. Has body best quality goods equipment Datang to be able the one against ten, may have the boundary which one man guards the pass Wan Fumo opens. Certainly, if can also know that group P skill that was how wonderful. This is only speaks the general knowledge, later will write some to aim at specially slights the law differently the dissect its PK skill article. About PK, this time said in group P the first
general knowledge. List P has differently in view of the different match to fights the way to say are too many, later I will introduce in detail again.
In silk road's kind of tribal grouping tribal group P point three kind, one kind is between the pure Datang people; One kind is Datang and Rome to the war; One kind is Datang and Rome mixes PK. Three kind of different situations have differently deal with the method. Said between the first pure Datang people. Between pure Datang person's PK, is with emphasis must look at the bowman and master. The bowman 5,6 double hit repel may let a person not be able to send out completely draw on can only look like the rubber ball equally by the shove around. If is two above bowmen looked that a person, that person only completely can come under attack or fend. 1st, pure Datang PK Therefore pure Datang PK time most important looked is the bowman, must first kill is also a bowman. But opposite, a good bowman may reverse the entire war. Next, is must look at master. Datang master is high by the survival rate, in the Datang race outputs is famous high. Has repaired Wugong's Datang master is sweeps away all obstacles in PK, murder like hemp. Because does not have Roman master to open the
life to output Gao Er not to be able a second person, therefore PK time takes three above masters to coordinate to push the wave to be able together to achieve the desired effect. But has not iced Datang master who attracts is very frail, therefore settles on master who has not iced the absorption to without hesitation rush goes to make first move and get control.
Was the broadsword, although the broadsword was in the Datang race the physical output most efficiency, was also in the silk road the volume of blood is thickest. Only if is sees him to equip the very inferior several knives to die, otherwise must certainly remain after the bowman and master hits again. Finally is the knife, because the
knife has the shield, defends, certainly is high all PK in the match stands the final person. But the knife attack is relatively weak, the murder is quite slow, therefore basic may disregard, only if you have not iced master who attracts to be careful that he lets you come but not return. Had known above pure Datang person's PK the general knowledge, basically you might accomplish a task with ease. Why said basically? Because must think your equipment attribute and the match disparity. If you equip the attribute to be very bad, your technique,
skill again good also useless, can only wait to suffer to death.
2nd, Rome to Datang PK
Then said Datang and Rome to the war. Actually the situation is very rare, generally is not reaches an agreement very difficultly mutually specially to present such PK pattern. However here must say is if has this kind of situation to deal with the method. The Datang people have not been possible to add BUFF to the companion the skill,
in group P cannot say are fight single-handedly, must say that is the individual is relatively nimble. When a crowd of Datang person facing a group of roman's time, certainly must make first move and get control.
If waited for them to top up the condition mutually, suffered a loss is the Datang person.
If the romans are top up BUFF only then to come out from the safe area, that must pay attention fends, may not meet the tough head-on with toughness. Because the roman tops up the BUFF defense to be very high, also has chain-like, the absorption mutually, very difficult to kill. At this time one is must maintain a distance, is again must use strikes the strategic move which the corona repels only then to be possible to relax roman's high output. Another means are the safe area waited for, so long as they add BT BUFF, you definitely may choose do not use the turbid water. Like this when the roman understood cannot add BT BUFF time you could fair hit may have victory in the hand.
3rd, Datang Rome tangled warfare
The third kind is most common at present, Datang and Rome mix the war. In which, the Datang people may be the minority groups. Because added the BUFF Rome defense and survivability must be higher than Datang, although Datang may also add BUFF, but the whole output does not have Rome to be high, therefore this kind of PK time many are the Datang strength number participates, Datang master is very rare.
However if the Roman soldiers master add chain-like wrap condition for Datang, is also is not inferior to Roman master. But must be careful pastor's absolute injury, although Datang master the volume of blood has been higher than life skill's Roman master, but still very much receives the threat which pastor injures absolutely. Datang bowman in this kind of PK time is also very important, looked opposite party outputs the injury high number, may effective being in control of the situation. If therefore does not have master with forming a team,
certainly must add first to the bowman chain-like, next is the broadsword and the knife.
The broadsword in Datang and in the middle of the Roman tangled warfare may say that is with the Roman soldier's same nucleus, forever is flushes in the forefront valiant soldier. Is the PK commanding general, is also easiest to hang first, must therefore pay attention, even if trades the shield and fends. Knife's function has been very big, because Datang to fights Rome's time, only then the knife is not easiest to hang. Looks at opposite party the Roman soldiers and pastor, may the very good control war.
Second, Rome's slighting the law with PK general knowledge.
Rome is fastidious about the team cooperation, a group coordinates the perfect Roman troop to be possible to go against two groups of loose troops. In the Roman race repairs the law to compare Datang to be much simpler. Only then with all one's strength and the entire wisdom, is only restricted in the auxiliary number not to kill
the deceased person balanced. The Datang attribute may, the entire wisdom, balanced be possible with all one's strength, therefore Datang plays relatively is quite tedious complex. The Roman skill is the synthesis is walks with the rank, therefore can only double repair, may not three repair. Will otherwise affect the PK effect.
The roman repairs the law to include:
Fights the wave (a skill request to be very high, operation technique request to be very high)
The tactical rules (a skill request are few, has flickers moves may rapid traverse)
The tactic (a skill request is very high, operation technique request to be very high)
Fights the qin (a skill request to be few, to economize province medicine)
Fights the herd (a skill request to be high, operation technique request to be high)
The wave law (a skill request are few, has flickers moves may rapid traverse)
The wave technique (a skill request is high, operation technique request to be high)
Langqin (a skill request are few, economizes province medicine)
The wave herd (a skill request is high, operation technique request to be high)
The magic arts (a skill request is very high, operation technique request to be very high)
French qin (a skill request general, economizes province medicine)
French herd (a skill request is high, operation technique request to be high)
The technique qin (a skill request general, lives Qian Shengyao)
The technique herd (a skill request is very high, operation technique request to be very high)
Pure soldier (in PK main force, but does not have vice-to repair skill survivability to be low)
Pure
vagabond (in silk road's stabber, but does not have vice-to repair
skill survivability to be only higher than master a spot)
Pure master (in PK main force, but does not have vice-to repair skill survivability to be low)
Pure
master (in silk road's optimizing control ability, but does not have
vice-to repair skill survivability to be relatively low)
Tours the
reading poems person purely (in silk road's musician. But does not have
vice-to repair the skill survivability and master impartial)
Pure pastor (in PK main force, but does not have vice-to repair skill murder to kill strangely slow too)
Slit the law except the above mainstream also has several kind of
non-mainstreams to practice law here to say (take 110 ranks as
standard):
Fights 10 wave 110 law 100
Fights 10 law 110 qins 100
Fights 10 technique 110 qins 100
Fights 10 qin 110 herd 100
Fights 10 herd 110 law 100
Fights 10 wave 110 qins 100
Fights 10 wave 110 herd 100
Fights 10 law 110 herd 100
Fights 10 technique 110 herd 100
Above will have the non-mainstream to practice the law will be because the soldier 10 levels may select the shield to push the skill, also will be must majors in soldier's number to be possible many one to repel ability. In some particular cases, compared to double will repair the skill again many survival rates. But compares the roman who double repairs, vice-repairs the skill effect relatively is weak, has the advantages respectively. Other situations three repair practices the law, was skill insufficient, or plays here which the family kind produced too in addition not to introduce. The roman PK overall pays great attention to coordinate, monomer PK has each skill respectively. What this time introduced emphatically is the PK general knowledge, therefore 11 did not introduce. The Roman crowd P lineup and the Datang people are the same, but many musicians.
But the Datang internal strength may be equal to half master and half pastor.
The group P lineup has many kinds, is also changes unceasingly in the actual combat, here introduces three kind of common lineups (the Datang team also to be possible simply reference).
1) vertical formation;
This kind is the most common lineup.
Soldier in forefront attraction main force, master and pastor in middle control war, master in labor font; The latter crazy bang explodes randomly, nag (bowman) in most behind mean ambush. A perfect Rome or the mix form a team must have three Roman soldiers at least. And a soldier wants to give stands adds the condition before the most soldier, in addition must give a master or pastor again harnesses the condition; Is left over two soldiers to give master and the master harnesses the condition, looked the preparation injures master absolutely the enemy, protects good method, the herd and the master controls the war. The nag vagabond (bowman) the striking distance is far, the dagger vagabond moves under water moreover the murder speed to be possible quickly the next attendance.
2) I-shaped;
This kind of lineup is lures the enemy to enter the team the internal domain, around annihilates. But the pendulum
plants the lineup the vanguard must want to equip intrepidly, but must pay attention to the transformation lineup to thrust the enemy to the behind teammate's attack scope. If grasps the timeliness not to have the possibility to be able the gain does not equal the loss. Causes the lineup behind to lose seriously.
3) double ring-like;
This kind of lineup is also most common, most has the cohesive force one kind. Usually uses, in defends the time
which the enemy attacks uses. The soldier and the vagabond the law, the herd, the technique surround, inside outside. The enemy attacks time the spot arrives definitely is in the first periphery soldier, even if inside hits the mark the wisdom number, then breaks through time also first repels by the periphery soldier and the vagabond half step. Such inner rim's wisdom number may be long-drawn-out the attack attack, returns to the blood to return to the blood. Finally must say that was the PK tactical question. Front said that Datang's PK is fastidious about the skill, smooth is very good. Has said about the skill in front, then smooth is also good in where?
What the Datang person mainstream practices law each number to is the ghost step, smooth manifests in this. Rome only then frail master and the skill request low number talent will flicker moves, relative PK
smooth will be insufficient.
If match flickers moves to or the ghost step fends, has not flickered moves to or the sprint is away from insufficiently you to cause on which the vigor runs not necessarily pursues. Datang PK may have room for maneuver, tactical application more wonderful interest. So long as Rome you have BUFF you to be possible hard anti-or do the match until not the condition only then possibly to move several steps.
But Datang person PK will produce lures the enemy in deep, to use diversionary tactics these nouns.
Spoke of this some people saying that Rome might also around the converging attack, induce the enemy? Therefore said that has a point you to pay attention, behind Rome master or the vagabond sneak attacks,
even if kills several people, you also do not have run. The soldier breaks through, if the human are many you not to run. The safe area killed the complete human to dodge do not need saying that that was not called the tactic already. Only the Datang talented people have the possibility in tempts enemy's time to fend fast, moreover did not need to add BT BUFF in the safe area only then to be willing to exit PK.
Therefore said that Datang person PK smooth strives to excel some compared to Rome. Certainly, if already was occupies a PK battlefield group of Rome condition to be unceasing, then may say that this group of Rome was very smooth. But actually must add as match Rome restores time very slow BT BUFF to be able to come out, will otherwise die very quick. This serious influence PK smoothness.
Said that these are not I dislike Rome, also boasts Datang. Is only is stating a fact. On the Silk Road is colorful, only then sole Datang or only then intrepid Rome is not the complete silk road. I anticipated that the Persian race the opening, is anticipating three race coexisting time arrival. At that time I wrote again about silk road's topic also am many, trust at that time silk road have been able to be more splendid. However regarding these flaunted that Rome how is intrepid, the Datang how how cabbage's person I only wants to say one:
Does not have Datang not to have the Silk Road. (article: Vertically and horizontally CQ palace)
Original text address: http://bbs.srocn.com/dispbbs.asp?boardID=24&ID=581610&skin=0 (welcome each discussion)
GRAnemoS
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24/12 [News]In the history the most entire 110 level of Datang, Roman dot PK all captures most newly Gui1010
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24/12 [News]In the history the most entire 110 level of Datang, Roman dot PK all captures most newly :: Comments

GRAnemoS

Post Sat Dec 26, 2009 12:13 am by GRAnemoS

史上最新最全 110级大唐、罗马加点PK全攻略
《丝路传说》国服公测已经四年多了,05年之初有很多关于练级、PK、跑商等丝路攻略的文章。但随着时间的流逝,丝路已经有了很大的变化。但是相关的文章在网络上却是很难见到,只有官方论坛里偶尔有玩家针对个别事件讨论一下。
2009年12月新版本“埃及艳后”内测,这期间有着多少变化?
关于练法与PK又有哪儿些经验是值得传颂的?又有哪儿些东西是应该放弃的呢?而说到PK就不能不说技能的问题,因为只有修满技能、双修或者三修适合的技能
才能使得PK胜利成为可能。下面我就分别针对大唐和罗马的各种情况一一说明,希望给予不知道这些的玩家一点小小的帮助。
一,大唐PK与加点攻略
大唐武功讲究内外兼修,所以一般大唐号都必须至少三修、多至四修。一种武功与四种气功可以任意搭配,即会产生不同种类的玩法。还有双修武功,副修一种或者两种气功的玩法。110版本大唐技能系综合上限达到330。以下我列出各系加点比例,仅供参考。
大唐人的一种武功与四种气功的分配比例有(以110级别为准):
武功110、火110、雷90、冰20(有攻击、有防御)
武功110、雷110、火90、冰20(有速度、有防御)
武功110、内110、雷90、冰20(有内功、有速度、攻击高、防御稍差)
武功110、内110、火90、冰20(有内功、有攻击、没速度、防御稍差)
武功110、内110、冰90、火20(有内功、有防御、没速度、攻击较差)
武功110、雷110、冰90、火20(有速度、防御较高、攻击较差)
武功110、冰110、雷90、火20(有防御、有速度、攻击较差)
武功110、内110、雷90、火20(有速度、攻击一般、防御很差)
武功110、内110、火90、雷20(攻击较高、没防御、没速度)
武功110、内110、冰90、雷20(有防御、攻击一般、没速度)
武功110、火110、冰90、雷20(有攻击、有防御、没速度 — 不伦不类的一种修法)
武功110、冰110、火90、雷20(有防御、攻击一般、没速度 — 不伦不类的一种修法)
武功110、冰110、内110(有防御、攻击较差、没速度 — 非主流修法)
武功110、雷110、内110(有内功、有速度、攻击高、防御很差)
武功110、火110、内110(有内功、攻击高、没速度、防御很差)
武功110、火110、雷110(有攻击、有速度、防御很差)
武功110、冰110、雷110(有速度、有防御、攻击较差)
武功110、火110、冰110(有攻击、有防御、没速度 — 非主流修法)
大唐人的双修武功与四种气功的分配比例有(以110级别为准):
剑110、枪110、雷110(有速度、攻击较差、没防御)
剑110、弓110、雷110(同上)
枪110、弓110、雷110(同上)
剑110、枪110、火110(有攻击、没防御、没速度)
剑110、弓110、火110(同上)
枪110、弓110、火110(同上)
剑110、枪110、冰110(有防御、没攻击、没速度 — 不推荐此修法)
剑110、弓110、冰110(同上)
枪110、弓110、冰110(同上)
剑110、枪110、雷90、火20(有速度、攻击较差、没防御)
剑110、弓110、雷90、火20(同上)
枪110、弓110、雷90、火20(同上)
剑110、枪110、火90、雷20(攻击一般、没防御、没速度 — 不推荐此修法)
剑110、弓110、火90、雷20(同上)
枪110、弓110、火90、雷20(同上)
剑110、枪110、冰90、火20(有防御、攻击很差、没速度 — 不推荐此修法)
剑110、弓110、冰90、火20(同上)
枪110、弓110、冰90、火20(同上)
剑110、枪110、雷90、冰20(有速度、攻击较差、防御稍好)
剑110、弓110、雷90、冰20(同上)
枪110、弓110、雷90、冰20(同上)
大唐法师的四种气功或者武功与气功的分配比例有(以110级别为准):
冰110、火110、雷110(有攻击、有防御、有速度)
冰110、内110、雷110(有防御、有速度、攻击较高)
冰110、内110、火110(有防御、攻击较高、没速度)
冰110、内110、雷80-90、火30-20(有防御、攻击较差、速度较差)
冰110、内110、火80-90、雷30-20(有防御、攻击较高、没速度)
内110、雷110、冰80-90、火30-20(攻击较高、速度一般、防御一般)
内110、冰110、雷80-90、火30-20(防御一般、速度一般、攻击较差)
内110、火110、冰80-90、雷30-20(攻击较高、防御一般、没速度)
冰110、雷110、剑110(有防御、有攻击、有速度)
冰110、雷110、枪110(同上)
冰110、雷110、弓110(同上)
冰110、剑110、雷90、火20(速度一般、防御一般、攻击较差)
冰110、枪110、雷90、火20(同上)
冰110、弓110、雷90、火20(同上)
冰110、剑110、火80-90、雷30-20(有防御、攻击一般、没速度)
冰110、枪110、火80-90、雷30-20(同上)
冰110、弓110、火80-90、雷30-20(同上)
剑110、雷110、冰80-90、火30-20(有速度、有攻击、防御一般)
枪110、雷110、冰80-90、火30-20(同上)
弓110、雷110、冰80-90、火30-20(同上)
剑110、火110、冰80-90、雷30-20(有攻击、防御一般、没速度)
枪110、火110、冰80-90、雷30-20(同上)
弓110、火110、冰80-90、雷30-20(同上)
以上列举了60多种常见的大唐号玩法,以供新手或者没有过多研究过的朋友鉴赏。其他练法还可以推算出很多种,但都不是主流、甚至只是技能不满而产生出来的
冰要最低20是为了力号可以有冰吸增强生存能力、火最低20是为了要有炎灵咒盾可以防状态免受各种可解状态的骚扰,雷最低20的我都没有推荐,因为雷要么
和满级别相差20要么就一点不要,否则就是无用的。当然大唐法师特别一些,要看号属性所加的智力多与少、或者看实际PK用途,可以选择其中一种最低修80
的。之前我说过想要PK取得胜利就必须要修满技能,主修技能要跟随等级,其他技能以此类推,才能在同级别的PK中取得不败之地。
大唐职业具体PK案例分析
大唐人之间的PK讲究技巧,PK流畅性很好。不同于罗马互相加BUFF更多体现
团队合作那种(之后会有介绍),大唐人里个人英雄主义色彩浓厚。拥有一身极品装备的大唐号能够以一当十,可以有一夫当关万夫莫开的境界。当然,如果还能够
知道群P的技巧那更就是何其妙哉了。今次只是讲一下常识,以后会写一些专门针对不同玩法详细研究它的PK技巧的文章。关于PK,此次先说一下群P中的常
识。单P针对不同对手有着不同的对战方式说起来太多,以后我会再详细介绍。
丝路里的种族群P分三种,一种是纯大唐人之间;一种是大唐与罗马对战;一种是大
唐与罗马混合PK。三种不同情况有着不同的应对手段。先说纯大唐人之间的。纯大唐人之间的PK,重点就是要看住弓手和法师。弓手的5,6连击击退可以让一
个人完全不发不出招来只能像皮球一样被推来推去。如果是两个以上的弓手看一个人,那个人就完全只能挨打或者闪避。
1、纯大唐PK
所以纯大唐PK的时候首要看住的就是弓手,第一个要杀的也是弓手。而相反的,一
个好的弓手可以扭转整个战局。其次,就是要看住法师。大唐法师以生存率高、大唐种族里输出最高著称。修了武功的大唐法师在PK中更是所向披靡,杀人如麻。
因为没有罗马法师开生命输出高而不能秒人,所以PK的时候要三个以上的法师配合一起推波才能达到最佳效果。但是没有冰吸的大唐法师还是很脆弱的,所以看准
没有冰吸收的法师要毫不犹豫的冲上前去先发制人。
然后就是大刀了,大刀虽然是大唐种族里物理输出最效率的,也是丝路里血量最厚
的。除非是看出他装备很次几刀就死,否则一定要留到弓手和法师之后再打。最后才是小刀,因为小刀有盾,防御最高,一定是所有PK对手中站到最后的人。而小
刀攻击相对较弱,杀人比较慢,所以基本可以无视,除非你是没有冰吸的法师要小心他让你有来无回。知道了以上纯大唐人的PK常识,基本上你就可以游刃有余
了。为什么说基本上呢?因为要看你的装备属性和对手的差距。如果你装备属性很糟糕,你手法、技巧再好也没用,只能等着受死。
2、罗马对大唐PK
然后说大唐与罗马对战。其实中情况很少见,一般不是特意相互说好的很难出现这样
的PK模式。不过这里要说的就是假如出现这种情况的应对方法。大唐人没有可以给同伴加BUFF的技能,群P中不能说是孤军奋战,也要说是个体相对灵活。当
一群大唐人面对一群罗马人的时候,一定要先发制人。要是等他们相互加满了状态,吃亏的就是大唐人。
如果罗马人都是加满BUFF才从安全区里出来,那就要注意闪避,不可以硬碰硬。
因为罗马人加满BUFF防御很高,互相还有连锁、吸收,很难杀死。这个时候一是要保持距离,再就是要使用击晕击退的招数才可以缓和罗马人的高输出。另一个
办法就是安全区等待,只要他们加BT的BUFF,你完全可以选择不用去趟浑水。这样当罗马人明白不能加BT的BUFF的时候你才能公平的打就可以胜券在握
了。
3、大唐罗马混战
第三种就是目前最常见的,大唐与罗马混合战。在其中,大唐人可以算是弱势群体。因为加了BUFF的罗马号防御和生存能力要高于大唐号,虽然大唐号也可以被加BUFF,但是整体输出没有罗马号高,所以这种PK的时候多是大唐力号参加,大唐法师很少见。
不过若是罗马战士给大唐法师加连锁套状态的话,也是不次于罗马法师的。但是要小
心牧师的绝对伤害,虽然大唐法师比开了生命技能的罗马法师血量高,但是依然很受牧师绝对伤害的威胁。大唐弓手在这种PK的时候也是很重要的,看住对方输出
伤害较高的号,就可以有效的控制局面。所以如果同组队里没有法师的话,一定要先给弓手加连锁,其次才是大刀和小刀。
大刀在大唐与罗马混战当中可以说是和罗马战士一样的中坚力量,永远是冲在最前面
的彪悍战士。是PK的主将,也是最容易先挂掉的,所以要注意即使换盾和闪避。小刀的作用就很大了,因为大唐对战罗马的时候只有小刀是最不容易挂的。看住对
方的罗马战士和牧师,就可以很好的控制战局。
二,罗马的玩法与PK常识。
罗马讲究团队合作,一组配合完美的罗马队伍可以顶两组松散的队伍。罗马种族里修
法相比大唐要简单得多。只有全力和全智,平衡只限于辅助号杀不死人。大唐号的属性则可以全力、全智、平衡的都可以,所以大唐号玩起来就相对比较繁琐复杂。
罗马技能系综合是跟等级走的,所以只能双修,不可以三修。否则就会影响PK效果。
罗马人的修法有:
战浪(技能点要求很高、操作手法要求很高)
战法(技能点要求较少、有瞬移可以快速移动)
战术(技能点要求很高、操作手法要求很高)
战琴(技能点要求较少、省钱省药)
战牧(技能点要求较高、操作手法要求较高)
浪法(技能点要求较少、有瞬移可以快速移动)
浪术(技能点要求较高、操作手法要求较高)
浪琴(技能点要求较少、省钱省药)
浪牧(技能点要求较高、操作手法要求较高)
法术(技能点要求很高、操作手法要求很高)
法琴(技能点要求一般、省钱省药)
法牧(技能点要求较高、操作手法要求较高)
术琴(技能点要求一般、生钱省药)
术牧(技能点要求很高、操作手法要求很高)
纯战士(PK中的主力,但是没有副修技能生存能力较低)
纯浪人(丝路里的暗杀者,但没有副修技能生存能力只比法师高一点)
纯法师(PK中的主力,但是没有副修技能生存能力较低)
纯术士(丝路里的最佳控制能力者,但没有副修技能生存能力相对较低)
纯游吟诗人(丝路里的音乐家。但是没有副修技能生存能力和法师持平)
纯牧师(PK中的主力,但是没有副修技能杀人杀怪太慢)
除了以上主流玩法还有几种非主流的练法这里说一下(以110级别为准):
战10浪110法100
战10法110琴100
战10术110琴100
战10琴110牧100
战10牧110法100
战10浪110琴100
战10浪110牧100
战10法110牧100
战10术110牧100
会出现以上非主流的练法是因为战士10级可以点出盾推技能,也就是非主修战士的
号可以多一个击退能力。再一些特别情况下,就会比双修技能的多一点生存率。但是相比双修的罗马人,副修的技能效果就相对薄弱,各有利弊。其他情况的三修练
法,均是技能点不够、或者玩家太另类而产生的这里就不多介绍了。
罗马人PK总体注重配合,单体PK各有各的技巧。此次着重介绍的是PK常识,所以就不一一介绍了。罗马人群P的阵型和大唐人是一样的,只不过多了一个琴师。而大唐内功可以相当于半个术士和半个牧师。
群P的阵型有很多种,在实战中也是不断变化的,这里简单介绍三种常见的阵型(大唐团队也可以参考)。
1)纵队形;
这种是最常见的阵型。战士在最前面吸引主力,术士和牧师在
中间控制战局,法师在工字型;后狂轰乱炸,驽(弓手)在最后面阴狠狙击。一个完美的罗马或者混合组队至少要有三个罗马战士。其中一个战士要给站在最前的战
士加好状态,除此之外还要再给一个法师或者牧师套好状态;剩下两个战士要给法师和术士套好状态,看住准备绝对伤害法师的敌人,保护好法、牧和术士来控制战
局。驽浪人(弓手)攻击距离远、匕首浪人潜行而且杀人速度快可以其次照顾。
2)工字形;
这种阵型是吸引敌人进入团队的内部领域,前后围歼。但是摆种阵型的前锋必须要装备强悍,还要注意变换阵型把敌人推入到后面队友的攻击范围。如果把握不好时机有可能会得不偿失。使得阵型的后面损失严重。
3)双环形;
这种阵型也是最常见的,最有凝聚力的一种。通常用在防御敌
人进攻的时候使用。战士和浪人把法、牧、术包围起来,里面一圈外面一圈。敌人攻过来的时候先点到的肯定是在外围的战士,即使点中里面的智号,再冲过来的时
候也会先被外围的战士和浪人击退半步。这样内环的智号就可以悠哉的攻击的攻击、回血的回血。
最后要说一下的就是PK的战术问题了。前面说道大唐的PK讲究技巧,流畅性很好。关于技巧在前面说过了,那么流畅性又好在哪儿里呢?大唐人主流练法每个号必须的是鬼步,流畅性就体现在这。罗马号只有脆弱的法师和技能点要求较低的号才会瞬移,相对的PK的流畅性就不够。
如果对手一个瞬移或者鬼步闪避,没有瞬移或者冲刺距离不够你就得使劲儿的跑也不一定追的上。大唐PK就可以进退自如,战术应用更为妙趣。罗马号只要你有BUFF你就可以硬抗直至没状态或者干掉对手才可能挪动几步。而大唐人PK就会产生诱敌深入、声东击西这些名词儿来。
说到这有人就说了,罗马号也可以前后夹击、诱导敌人啊?所以说有一点你要注意,
罗马号法师或者浪人背后偷袭,即使杀死几个人,你也没得跑。战士冲过来,要是人多你也没跑。安全区杀完人就闪的就不要说了,那不叫战术了已经。只有大唐人
才有可能在诱敌的时候快速闪避,而且也不需要在安全区加了BT的BUFF才肯出去PK。所以说大唐人PK流畅性比罗马号要强一些。当然,如果已经是占据
PK战场的一组罗马号状态不断,那么就可以说这一组的罗马号很流畅了。但作为对手的罗马号却必须加完恢复时间很慢的BT的BUFF才能出来,否则会死的很
快。这样就严重影响了PK的顺畅。
说这些并不是我讨厌罗马,也并不是吹嘘大唐。只是在陈述一点事实。丝绸之路上是
多姿多彩的,只有单一的大唐或者只有强悍的罗马都不是完整的丝路。我更期待波斯种族的开放,期待着三种族并存时代的到来。那个时候我再写关于丝路的话题就
又多了一个,相信那时的丝路会更加精彩。不过对于那些标榜罗马多么多么强悍,大唐多么多么白菜的人我只想说一句:没有大唐就没有丝绸之路。( 文:纵横 CQ殿)
原文地址:http://bbs.srocn.com/dispbbs.asp?boardID=24&ID=581610&skin=0(欢迎各位来讨论)

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